Feb 27, 2008, 03:27 AM // 03:27
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#1
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Krytan Explorer
Join Date: Aug 2006
Location: USA
Guild: Quit
Profession: W/
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Chest and Wisdom Weekend
I was thinking that since we've had double points for all the other grind titles and PvP titles, why not have a double chest and wisdom point weekend? We have never had one of these, just 3x gold drops from chest weekends. It'd help reduce some of the grind produced by the two titles. Besides, we need new weekends. All A-net is doing now is repeating weekend events over and over because they can't think of anything else.
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Feb 27, 2008, 04:39 AM // 04:39
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#2
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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Wasn't there a weekend with higher % chance of retaining the lockpick?
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Feb 27, 2008, 04:58 AM // 04:58
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#3
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Looking for one >.>
Profession: Mo/
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I can understand where you're coming from, but then 3 items from 1 chest to merch = XXX amount of gold, may be > than cost of key.
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Feb 27, 2008, 05:08 AM // 05:08
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#4
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Krytan Explorer
Join Date: Aug 2006
Location: USA
Guild: Quit
Profession: W/
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Quote:
Originally Posted by Heavenly Messanger
I can understand where you're coming from, but then 3 items from 1 chest to merch = XXX amount of gold, may be > than cost of key.
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I meant that the last weekend that had to do with chests was three times the chances of getting a gold from the chest. It had nothing to do with the amount of items dropping from the chest. I'm proposing to have a weekend where the amount of points you receive from opening a high-end chest or identifying a unid is doubled.
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Feb 27, 2008, 05:10 AM // 05:10
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#5
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Looking for one >.>
Profession: Mo/
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ah :P
That makes more sense. I'd say yes, but what about the people who took all the time to grind out their max titles, and here comes a bunch of people who only had to take half the effort?
I agree on the fact that different events should take place, but it is difficult to get new ones off of the same material. :s
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Feb 27, 2008, 05:29 AM // 05:29
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#6
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Academy Page
Join Date: Apr 2007
Location: Australia Land
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Quote:
Originally Posted by Songbringer
Wasn't there a weekend with higher % chance of retaining the lockpick?
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It was double lucky/unlucky if I remembered correctly.
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Feb 27, 2008, 06:07 AM // 06:07
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#7
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Krytan Explorer
Join Date: Feb 2008
Location: Denver, Colorado
Guild: Reign of Judgment [RoJ]
Profession: Me/A
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Quote:
Originally Posted by Heavenly Messanger
ah :P
That makes more sense. I'd say yes, but what about the people who took all the time to grind out their max titles, and here comes a bunch of people who only had to take half the effort?
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Yeah, but you could say that about a lot of titles. Double AB points gives people the Kurzick/Luxon ranks. The recent SS/LB points weekend gives people those respective ranks. Festivals bring out the booze and the sweets in full force. Titles are nice to flash around, but in the end I think they are more about personal accomplishment than anything. You know how long it took you to get that max title, and you'll be all the more satisfied in that knowledge.
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Feb 27, 2008, 06:56 AM // 06:56
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#8
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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But i think some titles should be hard to obtain.. so /notsigned
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Feb 27, 2008, 07:04 AM // 07:04
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#9
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Grotto Attendant
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/notsigned 100x times
We need hard titles tbh
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Feb 27, 2008, 10:58 AM // 10:58
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#10
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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Quote:
Originally Posted by Dronte
/notsigned 100x times
We need hard titles tbh
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i agree 100%. lvanquisher, legendary guardian, ect, are all petty and unbelievable easy to obtain. wtb some form of a higher hard mode..... "Leet Mode", maybe?
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Feb 27, 2008, 03:06 PM // 15:06
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#11
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Grotto Attendant
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Quote:
Originally Posted by JonnieBoi05
i agree 100%. lvanquisher, legendary guardian, ect, are all petty and unbelievable easy to obtain. wtb some form of a higher hard mode..... "Leet Mode", maybe?
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With lvl 255 charrs. Ftw ^^
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Feb 27, 2008, 03:13 PM // 15:13
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#12
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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I don't think anet would implement this. Reasons being that anyone who is working on the chest and wisdom track is a huge gold sink, and you know how much anet loves gold sinks.
Quote:
Originally Posted by Pleikki
But i think some titles should be hard to obtain.. so /notsigned
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Quote:
Originally Posted by Dronte
/notsigned 100x times
We need hard titles tbh
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Please don't tell me you think these titles are actually hard. They are easy but require lots of grind. The first one to max the wisdom title was a mo/w bot farmer, that should tell you something about the title
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Feb 27, 2008, 09:55 PM // 21:55
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#13
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Dronte
/notsigned 100x times
We need grind titles tbh
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fixed
To OP: I really don't see why not. Except for all the people who already spent 1 mil or whatever on the title will be all like "ZOMG! I spent more moneyz than you on the title! So mine's better!!!"
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Feb 27, 2008, 10:41 PM // 22:41
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#14
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Academy Page
Join Date: Feb 2008
Location: In a house
Guild: Defenders of the Faithful[DoF]
Profession: N/
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Quote:
Originally Posted by Heavenly Messanger
ah :P
That makes more sense. I'd say yes, but what about the people who took all the time to grind out their max titles, and here comes a bunch of people who only had to take half the effort?
I agree on the fact that different events should take place, but it is difficult to get new ones off of the same material. :s
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I've only been in the forums for a little while, but I've seen this mentality a lot already. I don't mean to single you out Heavenly, just making an observation. It seems that people are very worried about what other people had to do to get a title or some item. It is only a game and getting titles should be more about the person trying to get the title having fun doing it, not what other people think about you because you have one.
So, I'm all for this idea. If someone wants to spend time on a weekend focusing on these titles because the developers have put an emphasis on them, more power to them. And, for those that already have the title, you still rock just as much as you did before!
/signed.
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Feb 27, 2008, 11:46 PM // 23:46
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#15
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
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Personnaly I think that making these account based is a more pertinent issue, but that is another thread.
no reason not to
/sign
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Feb 28, 2008, 01:44 AM // 01:44
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#16
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Krytan Explorer
Join Date: Aug 2006
Location: USA
Guild: Quit
Profession: W/
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Quote:
Originally Posted by Pleikki
But i think some titles should be hard to obtain.. so /notsigned
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I'm just saying but this title is extremely easy to obtain, it just takes a while to. I probably couldn't farm my entire 10k chests in 3 days unless I play 24/7. This will help give a nice boost to everybody's title even when they are just opening as they go along. In the end, it'll help people with salvaging items and even lockpick retaining.
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Feb 28, 2008, 03:28 AM // 03:28
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#17
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Looking for one >.>
Profession: Mo/
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I hope i didn't indicate that i think that titles are only about personal stature. I'm just saying it can be frustrating to the person who spent double the time/money to obtain those titles.
Imho, i think they are basically used to make players open more interest into sections of the game that are receiving less attention than others. For example, i'm assuming that there are less people who use Hero Arenas (correct me if i'm wrong). So a weekend event that doubles faction earned is probably meant to increase players in that arena.
To get to the point, they may be nice to some players who want to max out the titles, but are somewhat unfair to many and only used to increase players in certain areas.
So, i'm sorry, but /notsigned. They set the req at 100 for wisdom/treasure hunter for a reason. Perhaps not hard, but definietly time consuming. I think they made a mistake by introducing such weekend events. They're unfair, even if i enjoy them. I'd rather give them up.
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Feb 28, 2008, 05:56 AM // 05:56
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#18
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Furnace Stoker
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Treasure Hunter is now a pure dull grind AND gold sink. Double Fail!
But it wasn't always like that.
There were times when chestrunning was actually fun (not solo) AND profitable (untill hard mode uber gold item drop rates devastated the market)!
Please no double gold item drop rate from chests weekends, this won't help.
Fix the economy instead, tbh.
Not possible? At least add some new potentially valuable drops to chests! More of the same (double gold drop rates) can make things only worse.
As for Wisdom, it's now easier than ever thanks to HardMode insane gold item drop rates. Solo farm 10-15 golds per hour wasn't possible before HM and people still had this title maxed.
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Feb 28, 2008, 07:54 AM // 07:54
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#19
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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First of all, Treasure Hunter + Wisdom is not a gold sink if done correctly. I've been collecting quite a lot of statistics lately and the numbers suggest that you can break about even in NM or even make a decent profit in HM by a bread-and-butter approach. People mistake the deflation of high value items as non-profitability when there's perfectly good money to be made on lesser items, especially perfect mods and tomes.
Second, the only difficulty in obtaining the two titles is the mind-boggling tediousness of the task. Run skill of your choice - Shadow of Haste - Shadow Form - "I am Unstoppable!" - open chest - Dash. Lather. Rinse. Repeat. If we have happy hour weekends for other grindfest titles like Allegiance, I can't see any reason why treasure + wisdom would be an exception.
Third, people who complain that a double points weekend would make maxing the two titles easy seem to be ignorant about the scale of the task. You can max SS and LB in one weekend if dedicated enough. You can't max Allegiance, Treasure, Wisdom (other than by buying rares) or Lucky during one weekend, no matter how hard you try. At the normal rate, it would take about two weeks of uninterrupted 24/7 chest running to max Treasure alone, and that doesn't even take into account the time required to process the drops. A crunch weekend of double points from chests would only seriously benefit players who have 20+ mule characters able to temporarily store all the valuable drops. Everybody other would face the dilemma of either merching good drops at a considerable loss of capital, or wasting most of the double points time by selling the stuff to other players (at a time when everybody else is doing the same, thus getting less profit). So, the effect is in any case a small one.
So, /signed, because even little help is better than none at all
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Feb 28, 2008, 08:18 AM // 08:18
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#20
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Frost Gate Guardian
Join Date: Feb 2008
Guild: The Mentalists [THPK]
Profession: A/
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Sounds good
/signed
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